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Team Fortress 2

Discussion in 'Game News!' started by jamiew0w, Sep 7, 2014.

  1. jamiew0w

    jamiew0w Administrator
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  2. welp

    welp Active Member

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    [​IMG]


    One of the things we've been up to lately is working on new weapons for an upcoming update. And when we iterate on new weapons internally, we tend to make a lot of them. It helps ensure that the weapons we finally ship are as fun and additive to the overall gameplay experience as possible.


    But it also means we're usually left with a lot of bad weapons that, for one reason or another, are better left unshipped. So while we keep busy with the latest update, we thought you might get a kick out of some of our absolute worst weapon ideas from past ones.

    The Big Bomb


    Any time someone starts thinking of weapon alternatives for the Demoman, one of the first questions is usually "Instead of having a bunch of small sticky bombs, what if he got one big one?"


    Unfortunately for everybody else, unilateral area denial usually isn't fun for anyone except the player doing the denial. While there are some weapons that make traversing an area more difficult, they're not so overpowered that they shut down entire areas while removing the ability to respond. Rather, they lead to alternative routes and tactics, giving players an opportunity to "counter" in a variety of creative ways (airblasts, sapping, ubers, etc.).


    These opportunities simply weren't available with The Big Bomb. Because it was replacing the existing demo sticky launcher (an incredibly powerful weapon), the Big Bomb also had to be incredibly powerful. Making it powerful enough to deter a team from entering a room meant that either A) as a player you felt stymied with no options, waiting for it to detonate before resuming the fun part of the game; or B) you didn't notice and immediately got exploded. In playtests, neither of these choices wound up being fun for players on either team. This includes the Demoman, who was stuck with a low-skill-ceiling, fire-and-forget weapon that primarily added spam but not value.


    Also worth noting: over countless playtests, not a single life was lost to the Big Bomb. The only thing worse than a weapon that everyone hates fighting against is a weapon that everyone hates fighting against that is also terrible at killing people.

    The Facestab Knife


    Sometimes we're pretty confident right off the bat that an idea is terrible. But if we can quickly make a testable version, sometimes we'll playtest it anyway just to make sure. Even a terrible weapon can turn into something interesting with a little iteration.


    The Facestab Knife was not one of those. While brainstorming ideas for the Manno-Technology update, one of our resident Spy players asked the question "What if there was a knife that was almost useless from the back but could backstab from the front?" The video below provides the perfect answer to what would (and did) happen.



    The Sucker


    The Pyro's Sucker was intended to be the opposite of the airblast, moving enemies closer to the Pyro by applying a steady force over time rather than a one-shot blast. However, on top of the unenjoyable gameplay issues it caused, the Pyro's vacuum-inspired Sucker also had a host of technical issues.


    One of the reasons why TF2 works and feels solid even on slower network connections is that every client is constantly predicting its own movement without having to talk to the server. Your player can move forward in real-time on your screen, responding to your input the same way the server eventually will.


    The Sucker played hell with the prediction system. The constant force by the Sucker moving the victim around over several seconds was an impossible-to-predict situation, causing a lot of disorienting view stuttering for players who got hit with it. While an explosion or a standard airblast would cause prediction to be wrong for a single frame, the Sucker would cause prediction to be broken for a group of players for as long as the button was held down.


    Even on fast networks, where prediction plays less of a role, the Sucker was lackluster. It gave the Pyro, a class that's deadly in close quarters, a tool to move anyone into range. We've found that TF2 works best when classes and players support each other, making up for weaknesses and combining into new strengths, rather than giving any one class more and more tools to solve all potential problems.

    The B.A.S.E. Jumper


    Mobility is really important in TF2, both during and between engagements. When we saw that community members Sexy Robot and Square had created an amazing Soldier parachute, we started thinking about the options it might open up for that class. Being airborne provides strategic position benefits, but at the cost of maneuverability. Increased movement options against Pyros and Demomen are balanced by increased exposure when fighting Heavies and Snipers.


    In playtesting the parachute, we all had a bunch of fun, and at the end of the day that's really what we're hoping for with all of our weapons.

    [​IMG]


    Wait, this isn't a terrible idea at all. Okay, forget that last one.

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  3. welp

    welp Active Member

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    [​IMG]


    If you're looking to get into league-style competitive Team Fortress, sign up for The Highlander Open, a new initiative to introduce non-competitive players into the competitive scene. Anyone and everyone is welcome to participate in this massive competition. Sign-ups close on June 26th, with Week 1 beginning July 13th and lasting for over a month. Click here to sign up or get more information.

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  4. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed item descriptions for Strange scores not appearing to update
    • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
    • Fixed an exploit where teleporters could build up a large amount of health
    • Fixed a bug where premium accounts would temporarily appear to revert to free status
    • Fixed deflected rocket explosion sounds playing repeatedly
    • Fixed deflected Black Box rockets not giving health to the Pyro
    • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
    • Fixed several cosmetic items not cloaking properly for the Spy
    • Added the AsiaFortress Cup Season 7 medals
    • Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
    • Updated the localization files
    • Updated the Eureka Effect
      • Can now pickup buildings
      • Repair and upgrade rates have been decreased
      • Can teleport to your spawn room or your Teleporter Exit

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  6. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a client crash caused by failing to properly parse the item schema
    • Fixed not being able to equip The Director's Vision taunt in the Action slot
    • Fixed not being able to taunt with the Spy's disguise kit
    • Fixed the Engineer's build menu staying open after changing class
    • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
    • Updated the description of The High Five! Taunt to better describe the new toggle behavior
    • Updated the materials for The Eureka Effect HUD to support mat_picmip

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  7. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a client crash related to the HUD weapon selection menu

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  8. welp

    welp Active Member

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    [​IMG]


    Our Day One lead-up to the Love & War Update unveils "Expiration Date", our longest short to date, clocking in at a relatively epic fifteen minutes. It also teases some all-new taunts that'll let you spread a little love around the battlefield, including conga dancing, square dancing, flipping, hand-based games of chance, and the ultimate expression of affection, administering traumatic brain injury directly to a teammate's skull. Click here to check it out!

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  10. welp

    welp Active Member

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    [​IMG]


    Click here for Day Two of our lead-up to the Love & War Update, showcasing the new weapons we're shipping—including the return of an old classic, the debut of some powerful newcomers, and the must-have accessory for the merc who has everything: boxing gloves made out of tumor-filled sentient bread.

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  11. welp

    welp Active Member

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    Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
    • Love & War Update
      • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
      • Partner Taunts can now be performed with the opposing team
      • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
        • Taunts are no longer equipped in the Action Slot
        • Pressing the Taunt key in game now brings up the new Taunt Selection menu
        • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
    • Mann Co. Store
      • Added 15 new taunts and a taunt bundle
      • Added 5 new weapons and a weapon bundle
      • Added 44 new cosmetics and a cosmetic bundle
      • Added "Taunt" category into the store
      • Added Mann Co. Stockpile Crate Key
      • The "Hats" and "Misc" categories have been merged into "Cosmetics"
    • Items
      • Added the Mann Co. Stockpile Crate to the droplist
        • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
      • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
      • Updated Mann Co. Crates to display which Unusual Series they can potentially output
      • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
      • Added crafting recipes for newly added weapons
      • Added Killstreak Kits to MvM for newly added weapons
      • Added OzFortress Season 11 tournament medals
    • Weapon changes and updates
      • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
      • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
      • The Bushwacka can no longer randomly crit
      • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
      • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
      • Updated Loch-n-Load reload animation
      • Sentry bullets are now affected by damage falloff outside of sentry scan range
      • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
    • Misc Changes
      • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
      • Added a check to prevent achievement announcement spam
      • Converted several weapon models to use the c_models system
      • Updated the localization files
    • Bug Fixes
      • Fixed an exploit where charging Demoman could turn more than allowed
      • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
      • Fixed The Director's Vision taunt not playing both variations for the Pyro
      • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
      • Fixed a bug that would sometimes cause items to unequip themselves
      • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
      • Fixed a regression with the trigger_gravity entity not correctly applying its settings
      • Fixed another exploit where Engineer buildings could build up a large amount of health
      • Fixed a server performance issue related to the item_teamflag entity
      • Fixed the itemtest command
        • Fixed cosmetics shared between multiple classes not rendering correctly
        • Updated the cosmetic item list to sort by name
    • Map Fixes
      • Updated cp_granary
        • Removed collision from lights and small props protruding from walls
        • Fixed collision on fences
        • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
        • Fixed players shooting through gaps around forward spawn doors
        • Fixed door protruding through roof on Red's forward spawn
        • Fixed a collision bug that gave players access to the roof above Red's spawn door
        • Prevented players from building inside spawn room doors
        • Adjusted area portals to improve rendering and performance
      • Updated koth_harvest_final
        • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
        • Small performance increase through prop fade adjustments
        • Players can no longer build inside spawn doors
      • Updated pl_upward
        • Fixed physics debris triggering the payload cart’s finale explosion

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  12. welp

    welp Active Member

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    [​IMG]


    As geniuses go, Isaac Newton is probably the top-rated genius of all time. He didn't just invent motion and gravity—when the crappy math of his day wasn't getting the job done, he took an afternoon off and invented calculus like a champ.


    But then instead of telling anybody he invented calculus, he hung out in his pajamas making immortality potions and looking for the lost city of Atlantis, and somebody else invented calculus first. What we're saying is, for a genius, Isaac Newton was kind of an idiot.


    So it was nice to watch some real geniuses (the TF2 community) waste no time at all submitting your brilliant inventions to the TF2 Merchandise Workshop. Not even a month after we announced the Merchandise Workshop existed, there are already top-voted community designs currently on sale at WeLoveFine, with plenty more great stuff on the way.

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  13. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added taunts to the items that can be uploaded to the Steam Workshop
    • Added new "Taunt" and "Halloween" tags to the Steam Workshop
      • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
    • Added tournament medals for the ETF2L and RETF2 EE22
    • Client/server performance improvements
    • Improved client memory usage by updating weapons to only be loaded on demand
    • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
    • Fixed a server crash caused by using the "map" command in the console while the server is running
    • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
    • Re-enabled HTML MOTD support for Mac OS X and Linux clients
    • Extended the server's "status" command to display edict usage and player/bot counts
      • status output also includes basic class stats...not fully implemented yet
    • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
    • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
    • Fixed bad LODs for The Angel of Death coat for the Medic
    • Fixed push triggers applying push values twice when lag compensation is being done
    • Fixed a Hammer crash related to changing entity types for an existing entity
    • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
    • Fixed mini-crit and taunt-invite icons being orphaned in the world
    • Fixed the Festive Force-a-Nature using the wrong taunt animation
    • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
    • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
    • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
    • Fixed the Short Circuit creating its firing effects when being deployed
    • Fixed Mini-Sentry collision hull being scaled smaller than it should be
    • The Frying Pan can now accept Kills While Explosive Jumping strange parts
    • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
    • Updated the materials for the Apparition's Aspect and made it paintable
    • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
    • Updated the localization files
    • Updated pl_cactuscanyon
      • Completed permanent removal of previous stage 2 from the map
      • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
      • Adjusted the right-hand spawn exit for Blu in stage 2
      • Reworked Sniper window above underpass in stage 2
      • Adjusted spawn times in stage 2
      • Added flatcars to the train in stage 2
      • Blu side path from cart spawn to underpass is now a drop-down in stage 2
      • Widened a doorway along the cart-path in stage 2
    • Updated rd_asteroid
      • Removed spawn advantage for attackers that die in the enemy base
      • Moved health and ammo above the front door stairs further into the base
      • Increased bot count. Summed total health and points in each section remains the same.
      • Power core pickups now give health and ammo to the collector
      • Removed small health kit above cave exit
      • Added medium ammo kit in the caves near the medium health kit

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  14. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a problem that was preventing clients from uploading items to the Steam Workshop

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  15. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added a new startup music track from Expiration Date
    • Added a crafting recipe for The Back Scatter
    • Fixed a client crash caused by Strange Fists
    • Fixed players using the partner taunts to enter enemy spawn rooms
    • Fixed a regression with the Disco Beat Down unusual effect
    • Fixed The Classic automatically zooming in after going through a teleporter while charging
    • Updated The Tide Turner to also refill the charge meter from impact kills

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  17. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a client crash related to the robot destruction HUD
    • Fixed an exploit where players could circumvent successful kick votes
    • Demoman can no longer detonate sticky bombs while taunting
    • Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
    • Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
    • Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
    • Added Jarate lightwarp preset to the Steam Workshop importer
    • Updated the model/materials for the Neckwear Headwear to fix a lighting issue
    • Updated pl_cactuscanyon
      • Increased amount of time the middle gates remain open before and after a train passes in stage 2
      • Adjusted spawn times at end of stage 2
    • Updated rd_asteroid
      • Removed env_sun from the skybox
      • Optimized skybox performance
      • Lowered Scout/Sniper damage against robots
      • Fixed doubled-up health kits on the bridge
      • Added area portals to the base interiors to improve performance
      • Continued art-pass process
      • Fixed zebra-style art on static props on systems that used lower texture quality
    • Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

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  18. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a server crash related to the vote kick system

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  19. welp

    welp Active Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added Alien: Isolation promo items and enabled Full Moon holiday for one week
    • Added Limited Quantity Item attribute on items that can no longer be crafted or purchased through the Mann Co. Store
      • Limited Quantity Items can be placed on the Steam Community Market
    • Removed Audition Reel from crate drop list
    • Added Director's Cut Reel to crate drop list
    • Added Limited Late Summer Crate to crate drop list
    • Fixed the Festive Bat using the lowest LOD for the first person view
    • Fixed the Scorch Shot taunt attack not firing a projectile
    • Fixed incorrect bumpmap setting for the Frenchman's Beret
    • Updated the equip_region for the Mustachioed Mann
    • Updated sounds for the Boston Basher

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  20. welp

    welp Active Member

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    Arena: Respawn is an Arena mode server mod created by awk and seven from Win/Lose/Continue, with a creative twist: capturing a point respawns of all the dead players on your team, and capping or standing on a point you already own marks you for death.


    It's become incredibly popular, and is definitely worth playing if you haven't given it a try yet. Plus, if you're worried your TF2 skills might be getting a little rusty, Win/Lose/Continue has also helpfully created Training Wheels, for players who'd like to learn how to get better in a low-pressure environment.


    For more information, players can subscribe to eXtv for upcoming Arena: Respawn videos and announcements.

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